Highest damage possible warframe reddit Im trying to see how much damage reduction I can slap on a frame Highest in my arsenal is arquebex (voidrig exalted gun) that sits around 200k on the build I actually use (with fire rate and crit mods) but can be juiced to over 300k if I just build for raw damage (less actual realized damage in missions that way though). Or Opticor vs Supra. Hey I know this post is kinda old but just did some testing with "Vex Armor", chromas 3rd ability. Zarr does higher damage than Soma, but Soma has a much, much larger magazine. Adaptation can only receive one damage reduction stack from a single source of damage, and it will be for whatever damage type was the highest. Also, as dread has a high base crit of 50%, using point strike and vital sense is a great dmg buff. Something that needs setup, Banshee sonar, and one that needs to be build up is Equinox 4 Main weapon is focused on getting the highest damage output either with crits, raw damage, or status damage over time. The 30+ Initial Combo is only possible with a negative, so I’m looking for one with a negative trait I don’t need, such as Range or Heavy Attack Efficiency. Yeah that’s normal. And damage over fire rate, especially for a secondary, it's pretty easy to mod on better fire rate. There may be an objective highest number, but that isn’t the same thing as the best. 85. ), adaptation, a damage reduction ability at cap of 90%, an ancient heal specter, and a trinity specter. khora is the Heart of these campy farm strats, backed up by an array of supports that enable her to become a blender. i would drop Speed Trigger from the Rubi for Heavy Caliber, & trade out Ammo Mutation for Vigilante Supplies-- does the same thing, but the set bonus is helpful-- grab yourself a sentinel to slot in the Vigilante punch through mod too. yeah there was a lot of changes a while ago. 25% of the enemy's remaining health, or a quarter of its maximum health, whichever is greater for each pulse. And then you have to take into account elemental damage vs different enemy types with resistances, etc. No matter what you use it’ll take a long time to bring that monster down. To explain, let's take 4 arbitrary values, for the sake of example - your base damage increase being 165%, and the extra damage effect currently being 40% per status, 3 status effects, and the unmodded base damage of a weapon being 1000. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Well, MAX damage, right? Alright then. That's right, THE MAX DAMAGE MESA build. Usually my frame falls off before the damage output. (WFBuilder link) The third highest, Tigris Prime, 'only' hits 88,801 with this build. Same with damage numbers. The best support currently are buff frames and warframes that give others some kind invulnerability or perhaps status resistance. What's the best build? Gas damage is preferred due to it's awesomeness against everything. Depends a lot in the slots, if you have 1 slot i think heat is pretty good because heat procs reduce enemy armor by 50% and the procs can stack damage infinitely, if you have 2 slots viral is probably the best option for the damage increase procs, i wouldnt go for corrosive unless you are going for heavy melee build, in that case corrosive gives the biggest damage bonus against grineer which Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. additionally, swap your 60/60 for a regular elemental-- you don't need This is the official community for Genshin Impact (原神), the latest open-world action RPG from HoYoverse. For armor strip, venkaP, ninkodi and namiSP. The Fragmented One, as Warframes new ‘final boss,’ has tons of health, damage attenuation and a cap to how much damage it can take in one hit. Banshee sonar blows pretty much any other scaling out of the water. Just to be clear, I wasn't asking for "all status effects" in the first place but rather damage. But once you have stacks of damage reduction for a given damage type, they apply to all incoming damage. In the same way, if you use a weapon for status priming, you don't care about it doing max dps nor using specific damage types but cramming as many different damages types as possible on it. Only problem is that it deals cold damage only. Now, if you are wondering why I was able to hit a head shot against a Hyekka while facing its back when I can't do that against a heavy gunner, the explanation that I could think of would be that hitting the Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. well, Ember isn't an excellent choice for Eidolons-- Volt is much better at dps. Adding more slash damage doesn't even increase bleed damage. If you're going past 40 minutes I'd say Speed Trigger since you'll need the highest damage possible per shot, but if you're running just something like Draco or a shorter void mission, Vile Acceleration lets you fire faster and you will still be 1 shooting everyone. Mar 24, 2020 · The highest damage skill, with no buildup or setup needed would be Ivaras Artemis Bow. I personally like using my MK-1 Braton on Steel Path. A somewhat obscure fact about elemental DoTs is that they do more damage depending on your mods. r/Tekken is a community-run subreddit for Bandai Namco Entertainment's Tekken franchise. Sustained DPS is 82909. Hello, I am wondering what weapon could deal the highest possible damage with a finisher, and what kind of mod set up I would need. There is no objective best. A gun with an anti grinner setup (viral/slash or viral/fire) won't be the best against corpus (magnetic or toxin) but it will still work against regular infested Ceramic Dagger: With the recent incarnon adapter it brings the weapons far above the Karyst Prime, which was arguably the best dagger before we ever got incarnons, from 10% crit chance to 40%, 20% status, and 260 base damage, the dagger can hit like a truck when modded properly. The grip determines which of the strike's 2 options is choosen for the final product (1 handed = X, 2 handed = Y) and the balance between attack speed and damage per hit. don't get a riven with electricity. For heat/gas/toxin stack you'd have to look at specifics, as well as riven options with -main ips, but these tbh are not worth due to slash rolling over them. Each iteration of 100% in crit chance stacks another crit damage instance. Coming to mobile soon! Total possible rivens for guns & bows: 40756 (which is consistent with the Warframe Wiki's count) Total possible melee rivens: 24871 Now that we know how many rivens there are in total for each class, we just need to figure out how many rivens we would accept as 'godlike' out of all of those. You want the highest possible damage, so let's go. Out of those VenkaP with Vermillion Storm is the best. Anyone that can reach damage cap and get to negative numbers. 6%. Coming to mobile soon! Most destructive Warframe is hard decision because there are so many Warframes that are good at being destructive. Grineer armor is typically vulnerable to Corrosive (toxin + electricity) damage and a remote few grineer are actually vulnerable to Radiation (electricity + heat). One last damage mod. I will show you the build. Rhino’s Roar, for example. I'm looking for the biggest damage whore frame possible. Screw efficiency. glaive prime and the gun blades are all really good such as the stropha and redeemer prime. not relying too heavily on stacking warframe abilities and or synergies between frame. Modding for corrosive against armor will make the upfront corrosive damage stronger but the bleed will be exactly the same as if you had no elements on. Cold, Puncture, and Blast procs all reduce incoming damage as well. Set the nukor as a viral heat primer. The lowest armor you can have is 100 (I think but not sure) wich will give you 25% damage reduction on your health. Gauss is the best all rounder since he has one of the best low all the way to level cap nukes in the game, great buffs for everything, exceptional survivability, more speed than kullervo, grouping, armor stripping, an energy source, knockdown immunity, amazing CC, easy single target killing utility, and ofc, he is pretty much universally agreed upon to be fun. 5mil (x2) per back finisher. Toxin is the overall best choice for most Kuva/Tenet weapons. Best scaling survivability goes to Revenant if ignoring invis frames. 94 with that build -Theoretical math- 918181. Tekken is a 3D fighting game first released in 1994, with Tekken 8 being the latest instalment. This is the place for discussion and news about the game, and a way to interact with developers and other players. Fire Ball is a joke, Fire Blast is an even bigger joke and World on Fire likes to ignore 80% of the enemies in-range of it on top of the recent nerf leaving you with no range too. Just like puncture, these two damage types ignore most of the armor value with the damage Basically it's not just the guns and the mods, most of the power comes from using your Warframe abilities to boost damage, for example Equinox's "Rest & Rage" day form ability makes all affected targets more vulnerable to all incoming damage based on ability strength, Nova's "Molecular Prime" doubles all incoming damage to primed enemies It's great actually. Try limiting yourself to Malignant Force, Rime Rounds, High Voltage, and Thermite Rounds for elemental mods. Max Damage will be different based on if you're using a primer or not. I guess for a hybrid contagion zaw I would go Peye (or Seekalla) and Vargeet II Jai. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! (2) 100 damage with 380% multishot is 480 damage So that's a 200% extra multishot, and it didn't even double the damage, it's barely a 70%* overall damage increase, MAYBE if the riven gave extra crit chance/damage, or even %damage itself, it would impact more than the extra multishot ( on this specific scenario ) Had a great set up today with limbo just a average set up on range - high duration 40% strenght and xaku (about 205 range on xaku -12 guns and 155 duration ,100% effic and 139 strength ) and with empower 1 E2 E4 working great tbh cause you for a shed load of guns with xaku so they can go thro the rift and hit inside the rift and outside it as well. hmm. Max Damage will be different if you're stripping armor or not. Elemental is practically playing "Rock/Paper/Scissors" within the Warframe. Vazarin is the healer school. Best case is if you can adjust it to be the second highest dmg type but pretty close to the 3rd highest dmg type So if heat at 50 dmg, and if radiation at 30 dmg, you want viral to be 35 dmg or so. It's a pretty ideal riven. Sustained DPS is 80651. I should have clarified that it was a question if you had a base damage mod and an elemental mod already equipped. Total damage (assuming Bladed Rounds proc and firing against an enemy that matches the Bane) is 159,401 damage per shot. most builds usually do insane damage by using the helminth to get mirages eclipse on other frames. Screw range. Effectiveness of damage you choose will depend on the faction you'll be facing and, more specifically, the priority units you'll face on the content you'll do. A lot of "nukers" stop being able to nuke late game and become better as weapon platforms (Saryn in ESO kills enemies with spores well, but in higher levels of SP you're better off using spores to armor strip and to maximize toxin lash to weapon platform. Edited October 29, 2019 by Guest Jul 11, 2016 · A while back Volt's damage multiplier on Electric Shield stacked with itself and could result in absurdly high damage numbers on any red crit-capable weapon. Meta? Toxin/Cold for easy Viral, or Heat to get more Heat proccs because bigger number gives more proccs (Mostly relevant on secondaries because primed Heat Mod) or if you run the relevant Galvanized Mod (Aptitude which gives more damage the more status you have on target). Alot of different opinions online and was hoping i can get the current… Dealing 1500 damage and critting every hit for 5X (7500 total damage) is a lot better than dealing 2000 damage but only critting 50% at 3X (6000 damage half the time). so far i have 2700 armor (90% damage reduction. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! It is actually possible to have your impact damage be quantized out by the way Warframe's damage formula works so that shattering impact doesn't even work, which is the case on weapons with very low impact percentage like Galatine Prime. So using damage buffs like Roar, Eclipse, Vex Armor doesn't really matter. The reason this is okay to do so is because of the presence of Multishot, which not only means the weapon is going to deal more damage, but also means there are more bullets coming out than the norm. he's still mostly a tank. This way no one needs to change their viral/heat/slash builds, one of the most common synergies with viral, but now its not the go to "slap it on for free damage" for every possible niche. Stats used: Heat damage ( for extra status proc and it could be any element really for the sake of the calculations, if the weapon isn't going to get an extra status to proc from this stat, I change it to attack speed), crit. Coming to mobile soon! Whats the highest possible crit chance on a primary? I currently have a Lenz with a riven, Pointstrike and Critical Delay up to 224% crit chance. Use Banshee's sonar. the core of an engine. 70% attack speed and 500 shock damage, This number is maxed at 9999% on the calculator, otherwise, I have no clue how much this actually gives as it has yet to happen to me in the game lol Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. So it is usually best to go for one mod of each type. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Using the Wiki to compare base damage (The most important raw damage factor) it's not only one of the highest base damage weapons in the game, but it has a huge magazine compared to other similar weapons, and its new mod that add 240% viral kicks it leagues above almost everything else I could find. don't expect to rely on his abilities as your main source of damage though. First, they add elemental damage to the weapons in the same way a normal damage mod might regardless of whether or not they proc a status effect, second enemies have significant weaknesses to elemental damage types, for instance the corrosive damage on your weapon will be multiplied by 1. This is Warframe, there is a wide range of viability. For each activation, you need to wait for the full cooldown, and then for some random amount of time for the arcane to proc (which is hard to figure out in realistic situations, but we can at least get a rough approximation by assuming some number of hits Edit: For anyone curious, that number makes the calculator on the Warframe wiki break, and shows 29997 health, health regen, 1999. 5 (what is that, 5 hits?) you have over 100% critical chance Khora is. of course kuva nukor is still an amazing secondary, and zaws can be really good. Gauss is one of the top frames for almost anything, Volt's 4th ability only gets stronger with more enemies, Saryn can clear entire rooms with a single button for void's sake, the list goes on For some weapons, the damage bonus is additive and others, it's multiplicative. Screw duration! MAX POWER STRENGTH. If you're looking for strong nukes, try Volt or Saryn. For the Riven Mod, I haven’t rerolled into exactly what I want but I know what I need - 30 or more Initial Combo and a damage multiplier (either melee damage or critical damage). Slash I really don’t see working out that great especially if the goal is just to get the highest damage output out of the weapon, it hasn’t really struggled vs anything whether it’s a 2 hour sp survival or if it’s just a 3 hour long mission. Highest number is 2 31 I believe, because Warframe works with a 32-bit signed integer (fancy talk for being able to differentiate 2 32 different numbers in total which includes negatives), and if you add 1 to that, the damage still increases by 1 point, but the visually represented damage will decrease by 2 32-1. Slot in Hunter Munitions and a fire rate mod on the last two slots. in premade farming setups, you can make a chokepoint and reliably funnel every single enemy that spawns into Khora's dome, and if the khora knows what they are doing khora can also reliably do almost all of the killing. Completely different story for weapons using hunter munitions for viral slash build. Limbo It's also possible that for Arcane Consequence, it counts it as a "weakpoint" anyway, due to the damage multiplier that Magnetize applies. This is why I got a full crit/damage zaw for contagion, as attack speed only affects projectile speed. My proposal is that it keeps its damage multiplying affects, but strictly for status damage only. From what I understand, laetim seems to be one of the top picks, but charging incarnon on a semi-automatic seems tideous. true. 87 votes, 85 comments. It seems like that, ignoring crit and status, you ideally want to balance your base damage, elemental damage, and multishot as much as possible. And you can still add other helminth damage boosts on top of that. 79. Excalibur using Radial Javelin combo'd with Mag using Bullet Magnet does monstrous single-target damage but that's two players working in tandem. Coming to mobile soon! For AOE weapons with good crit chance it usually is toxin being the best. (Depends on weapon) Armor strip- u can use abilties or corrosive with green shards. Based on damage calc on warframe wiki, you're effectively negating 98% of damage at that point. You can't really cover all enemies with one damage type, viral is useful against most enemies but some effectively resist it or are outright immune to it . With that in mind, we have introduced a new Enhanced Damage Number setting with the goal of properly communicating the impact of your attacks and increasing the overall legibility of damage numbers in-game. And you want multishot, damage, crit chance, and crit damage. Also, viral damage is weak against infested flesh, but against most normal infested that's rendered moot by the effectiveness of the virus condition. Madurai gives a passive damage bonus that's nice and an active 11x damage bonus that's great, but has a long cooldown. Path of Titans is an MMO dinosaur video game being developed for home computers and mobile devices. I initially got it up to 30 and haven't touched it since. Replace Cryo Rounds and Infected Clip with Rime Rounds and Malignant Force. You can technically make anyone an invis frame by injecting Quiver as well. It’s when the 32 bit signed integer overflows, goes to negative 2 billion and keep going up until -1. Also, Arcanes, special abilities from certain frames, etc. r/Tekken serves as a discussion hub for all things Tekken, from gameplay, fanart, cosplays and lore to competitive strategy and the Tekken esports scene. What do I mean within reason? Not specifically modding / building for armor at the cost of pretty much anything else. say you're being attacked by the aforementioned Heavy Goon and also I used the maximum percentage a riven can provide for each weapon. (At 0 statuses, this is the max. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Okay, so the simplest way to think of both the proc rate and the cooldown is "how long does this delay the next activation of the arcane". With a base crit damage of 2. You can't boost the innate Corrosive (-edit- while keeping Viral+Rad), but you can mod it with a little Viral+Radiation, then as much base damage/multishot as possible to maximize the Corrosive damage compared to the Viral/Radiation. You can, however, invest in other forms of damage mitigation to keep reducing damage further. Preferably ranged or ability based, but melee OK. 6% crit damage is highest riven dispo allows, plus organ shatter 90%, plus gladiator might 60%, and the adarza giving 60%, means a crit damage multiplier of 438. This shifts the damage type to primarely Slash which is desirable (incarnon goes from 30% Slash to 50%). For example, if you assume the DoT of a build with a 90% electric mod does 190 damage per tick, adding 60% more electric increases that to 250 damage per tick (on top of making the status more likely by weighting your damage towards it). i'm sure there's higher possible damage against various factions using other IPS forms of damage and elements, but for pure raw damage, i believe this is the highest obtainable ATM tried this build on other high impact melees and it's highest with war, also, after a multiplier of 1. If you put a +90% Heat mod on a weapon, it adds 90% damage to the weapon, with the damage type 'heat'. Make sure you have as much bane and heat mods as possible. This bleed damage does bypasses armor and shields and effects only the health of the target. . So make a high damage, high crit gun, then mod it the way you want. Best scaling in damage goes to Xaku. It seems with enough ability strength he can effectively give you 1000% more armor, allowing valkyr prime to easily hit 20,000+ armor. So I have been playing Warframe for a while (120+ hrs) and I just unlocked the Steel Path. What makes Slash so good is that it does true damage and can kill enemies quickly since it ignores damage reducing armor and completely ignores I have a question. Similar to crit vs status, you can get status in a lot more ways on guns vs crit. I have a 13 magazine Felarx build with max DPS, you unload that and then swap to Laetum incarnon fire for 2 seconds and then swap back and use Felarx again. What is the highest possible finisher damage melee? What other weapons produce funny/interesting interactions with Ash's fatal teleport? Edit: Here's what I found. First, your mods. Mesa's 4th ability is high DPS, but has a time / bullet limit. Right behind it is the Verglas (Nautilus) which also deals cold damage exclusively. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. (That doesn't mean you could only fire a shot and not use abilities, you could have popped off 4 sonars and then another guy popped off like 3 accelerants before you fired a full charge lanka shot. If you want one with charge mechanic Garuda's 1 is what you're looking for. Raw simple upfront damage, Corrosive+Cold and ideally on a gun with solid crit stats (for many bosses you want to swap this to Radiation/Cold though). Coming to mobile soon! Most weapons do fine if you mod for base damage, multishot, Viral, and Crit and/or Status (assuming you're using Galvanized mods where possible). Twin roggas were a close second, but had Just as a note, to do the most damage possible, it is best to have mods that stack multiplicatively. The second highest is the Lanka using exactly the same build which hits for 132,576 when firing charged shots at maximum zoom. THe defense page on the warframe wiki has a section about how every source of healing/damage reduction works on non operative defense targets now. Now you tell me the <BEST Enemy> so that I can tell you the Best Elemental Combo. Once you got your Laetum with Radiation damage you should focus everything you can on survivability. -Tested Math- 918181. Hi guys, What is the best secondary weapon in the game when it comes to dealing damage? I'm looking for a good options to pair with AOE weapons or for secondary only missions, or as a good possible option in circuit. Particularly on builds which do lots of DoT statuses like slash or heat, since they double dip on the damage bonus (They count your boosted damage to determine how much dps to deal, then that dps is multiplied by the faction mod bonus again as it deals damage to the enemy). My 2 cents: The game is not competitive Warframe's at the point where average mission difficulty is so low and incentives for "clear the room ASAP" so high that your loadout needs to be competitive to some extent if you want any shot at getting some action (which I'd wager is pretty important for people that want to play a game and not just watch numbers go up). 886. That with condition overload is just gg. You may not be able to get the top tier parts, but I would prioritize crit over status. So 100 extra hp will give you more effective HP then 100 shield. bubonico is really good, so is cedo, any incarnon weapon from the zariman. At 4 statuses, this is the max). The Your second weapon is the one you want with good status and high damage to apply the real stacks. You will likely end up using volt for eidolons so you can get the radiation through shock trooper, even if you're not using volt you can still subsume shock onto any warframe and they'll pretty much all have one ability that is useless or underpowered for eidolons. the maximum Damage which you can apply to an Enemy, is 2,147,483,64 7 8. E. Any help or advice is greatly appreciated! This is the highest splinter storm stack I've managed to get so far due to invigorations, outside of relic buffs. I know hammers and rapiers have the highest finisher damage, but after some testing between builds and weapons, it seems my Arca Titron deals the most consistent damage; around 3. . Rhino actually has among the best damage boosts in the game, he is just very basic. Coming to mobile soon! Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Nov 21, 2015 · as has been investigated many times previously:. 94 dmg over 9. Damage types will correspond to what types of status procs apply when you get a status proc, but elemental damage is damage regardless of status or not. Do you want to get warframes from the Star Chart, or are you ready to dip into duviri and get warframes from the circuit? Because here's the thing: sometimes, Duviri makes available some powerful warframes that are otherwise only available by getting into the endgame, at the same time giving you a fitting augment that will, most of the time, give them quite the boost in de 128. 1636% max strength possible for Wisp when playing solo and getting all conditional sources of strength (void fissures only, possible roughly 50% of the time). If you want <Best Damage instead> = Go for CRIT Damage that works for every enemy in the game. If you're looking for a frame that can buff damage, Chroma is probably the best. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Warframe-builder isn't as far off as you might expect. Energy Vampire deals 6. Up to you as to what is "the best" for you. But now I need to mod it for the highest damage possible. Viral and Hunter Munitions, which you’d probably want on a general use build for this weapon, do NOT help you against Archons. Either abilities or with weapons. What is the highest armor rating you can get within reason. Essentially the second weapon does the big damage and steals the +heat and bane bonuses from the initial weapon for the heat ticks. 07 seconds. Effective ability strength of 692% from stacking a +200% str invigoration, growing power, power drift, blind rage, transient fortitude, umbral intensity, augur secrets, en Disclaimer: No primary arcanes yet since I'm new to steel path, and some of my mods aren't max but are 1-2 levels away from being maxed. Bleed is calculated on the weapons base damage, viral status effects, damage mods like serration, and faction damage mods. 11174% strength with ideal squad comp (void fissures only, possible roughly 25% of the time and requires 3 specific auras and 2 specific frames) Builds tend to tilt toward squeezing as much damage as possible for weapons. What is the easiest way for me to deal more damage easier in order to be able to take out level 100 enemies? My highest damage weapon currently is the dark sword, and I just spam heavy damage attacks if I need to take out a high level enemy. For Deimos Infested, which are immune to Viral, Corrosive is the best choice. It's less popular, but it gives instant revives if you like picking teamates up, and it can be used to give temporary damage immunity to allies. -gara- tanky and has infinitely scaling damage but requires some good energy sustain so maybe not new player friendly -rhino- the classic tank but he also has one of the best damage buffs in the game And about inaros, he is indeed tanky, but he's boring, just a hp sponge with 4 almost useless abilities Damage in warframe is weird. Thank for you the thought out response. 5 on the fragor prime that makes crit damage x6. But assuming it’s positive critical chance, the highest recordable amount of damage you can do is 4,294,967,295 with Warframe showing the damage number as -1 on the screen. A friend just unlocked PT yesterday and couldn't really get the mechanics down (remembering which weapon was what element) so I became curious about whether it would be possible to build a weapon which can just ignore profit taker mechanics and always deal damage no matter what. For that endeavor, only four questions matter: 2: Use the right damage types. Slap on that R10 Blind Rage, that R10 Transient Fortitude, Energy Conversion, Intensify, Power Drift Hey all, Looking for the best possible setup for a max damage Saryn build. ))(it also means that you could have used items or other The build given does 994. Viral can do basically all the jobs Corrosive can and more, Viral effects more enemies, Viral lets you do more damage (both minimal and max stacks give a higher damage bonus, and that's with corrosive having the help of max corrosive projection and a heat proc and viral having no help), Viral effects finishers and armor ignoring effects, which Ember has awful damage output though, mainly due to Heat being the 2nd worst elemental damage type in the game (Magnetic takes 1st place). Cryotra (Legs' offerings, Fortuna) has the highest stat chance (35%) of any sentinel weapon. Burst DPS is 99080. 78dmg per "shot" Total Damage per clip is 918181. The most powerful part about Viral damage is its status effect, so you wanna proc that as often as possible. They strip all armor in a huge radius and their damage scales on enemy level, that is, the damage on their 2 is multiplied by the enemy level. Adaptation is a mainstay on my frames, and slowing effects like Gloom or Pacify can reduce the rate at which enemies attack you. Coming to mobile soon! Some of his abilities do damage (his 2 is a cycling bag of different deployable mines, one being a puncture damage turret), but Vauban's survivability is entirely predicated on crowd controlling enemies and buffing weapon damage (weapon damage buffs affect the damage in his abilities too*). Coming to mobile soon! Also if you really like melee, Saryn is one, if not, thr best melee user. Oct 29, 2019 · Any warframe can one-shot enemies if your weapons are decently modded. 70. Loki with melee can do huge glass-cannon damage but is vastly situational. Coming to mobile soon! Enhanced Damage Numbers Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. It can give 17-20x damage multiplier with a mediocre build and it isn't part of the Liches damage reduction calculation (thus you get a true 17-20x Dispensary, Nourish, and Silence are his best possible subsumes in my view, as Dispensary with Equilibrium should eliminate any concerns about energy through Health and Energy orbs. I'm mastery rank 8 and still getting used to the game. Burst DPS IS 101232. Status build (or damage over time) : Viral is the must have here. 267 seconds. There isnt a "best build" for a weapon, that being said, for elements most people use electricity and toxin to get corrosive to strip armor. Basically you want your close range alt fire headshots to do as much rad damage as possible, in as many pellets as possible. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, and Nintendo Switch. Armor damage reduction only applies to health while shield always has 10% damage reduction. Subsume Xatas whisper (gives void damage) in either her Molt or Miasma, use the augment of her 1 (gives you Corrosive dmg) and use her 3 ( toxic damage). Max Damage will be different based on frame abilities and arcanes. Probably one crit chance and damage mod too, or you can get some usuability in like punch through or fire rate. damage + base damage and a harmless negative). Long story short, more stuff affects defense targets but it's all waaaayyy weaker. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! yes Revenant is one of the "best Warframes" as he has the best scaling potential in his abilities. You only need to build and rank up one to get all the possible mastery. I can't get a Galatine Prime yet, because of my MR, not high enough for it, but i'm just so used to the Galatine, it's been with me for practically my entire warframe life, i'm just so used to the speed and the power, after trying other heavy weapons like the Zenistar, it's just slow and sluggish, not as powerful, but i guess the Paracesis has got to be worth, i hope, at least from what people Chroma's 1 isn't really a good way to prime enemies, just get an epitaph or Kuva nukor and prime with those Chroma's electric ward status chance and damage multiplier is not for weapons, its for the reflected damage, also damage multiplier is not crit multiplier, those are 2 separate things Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. Yareli can do it with a barely modded Stug. Max crit but more speed and less damage as contagion damage is already busted enough. In game it shows 25%, but that is the total, it is divided among 4 pulses, and because it is a percentage of remaining health, it deals increasingly less damage until you hit the last quarter, when it instantly kills the enemy kills the enemy in 4 pulses (edit: I Felarx/Laetum should still be the highest DPS weapons in the game (sustained high damage over time). I have tried everything, every mod Galvanized, Primed, 60 60 mods, secondary damage, hunter mumu, have mixed every possible combinations, yet for some reason I struggle to kill steel path enemies on. Nourish causes the excavator to trigger a stun pulse, while giving Viral and energy gain. It's a beneficial negative. 82. (Results would need to show max damage against number of statuses already applied. The links determines the balance between crit and status. 75 when dealing damage to ferrite armor enemies, Lastly For slash Nami Skyla Prime, Paracesis/Gram Prime, Reaper Prime, Venka Prime are the best. One that can fill that role in some of the most difficult content, not just lower level missions, regardless of survivability or compromises. The enemies do so much damage that regenerative support can't do anything Especially if you consider the healing abilites you get through Drifter/Operator, they're making this gap even smaller. The higher speed the /r/pathoftitans is the official Path of Titans reddit community. due to the Damage Numbers you see being Integers rather than Floating Point however, you will only be able to see up to 2,147,483,520. All mods of the same type stack meditatively, while mods of different types stack multipicatevly. Coming to mobile soon! You're mistaking damage resistance with damage reduction, they're two different multipliers and they stack multiplicatively. Note that they aren't immune to viral damage, but several enemies (generally the bigger/tougher units) are immune to the virus status effect, which is the main thing that makes viral damage so good. Diriga arc coil mod counts for synth deconstruct, pair it with the mod that reduces cool down for 3 statuses applied by companion mod and mod 3 elements on you sentinel weapon and free health orbs and priming as long as you kill the enemies that are affected by arc coil. The shotgun fire rate mod is 90% instead of rifles 60% for a higher dps count. This gives my companions 153% crit chance for shits and giggles with Hunter Synergy and Bite. assuming you're using rubico for eidolons build for crit and multishot with damage and avoid As a general rule, against most enemies you want to go for Slash (bonus damage against fleshy enemies and a great status effect) and Viral (status amplifiers all damage against health, even if it isn't the most effective damage type on its own). Puncture damage type naturally ignores some of any armor. The higher your DPS the more damage reduction they get. 80% move speed, 2999. What is the highest damage you've ever done in a single shot/ability and if you think it was really high what was the,mod loadout/scenario. As these weapons usually are built to one-tap a group of enemies, so you want to get the +75% damage bonus of viral against clone flesh, which is the health type of most Grineer units, and the +200% damage against health debuff to boost the slash dot. Try looking for a weapon you like using and improving your build until it does what you want it to. The game is currently in open beta on PC, PlayStation 4|5, Xbox One/Series X|S, Nintendo Switch, and iOS! Liches/Sisters have adaptive damage reduction. You were easily able to reach the damage cap by stacking 8-10 shields on top of each other and firing headshots through it. Elemental damage is just damage. You don't care about the decrease in Puncture damage and % mods are still calculated from the original base damage before the Riven. g. The game features a massive, gorgeous map, an elaborate elemental combat system, engaging storyline & characters, co-op game mode, soothing soundtrack, and much more for you to explore! The multiplicative damage types that you want to combine are: -Base damage -Elemental damage -Critical damage -Multishot -Faction damage Just continuously stacking one of these damage types over and over again is just stacking additive damage on top if itself which has diminishing returns. If DE would only fix companion AI. (Global) Damage reduction that come mostly from abilities can not exceed 100% and right now the highest achievable number is mesa's ranged DR which is 95% iirc, trinity had something like 99% DR is what i heard. Excal can do it better than kullervo but it isnt as AoE. Slash procs deal bleed damage by a percentage of the overall slash damage over the course of 6 seconds. - Hammers/Rapiers have the highest raw damage multiplier for finishers, per u/The_Kingsmen - Daggers with covert lethality are the most effective, obviously. They're standard mods for a Viral-based build Im trying to get as much damage reduction as possible for one frame at the same time. Use shotgun mods for higher multishot, use dual status elements and mod in corrosive and slash damage to melt armor and deal higher slash proc damage as well as higher damage once the armor is gone. This isn't exactly true. I think I finally understand damage types/status chance, etc, but I'm looking for the best sword to work with or possible builds as I want to start playing around with Excalibur again. I saw that my best chance at a high damage and decent crowd control (not sacrificing ALL of it, obviously) is with the Ignis Wraith, because it's a flamethrower. he can tank any amount of damage as long as he has at least 1 charge of his Mesmer Skin, he can do infinite damage with his 3 if the stars align or if the enemy is Enthralled. There NEVER was a single Elemental anything that beats everything. qoelv fzcxi nkll babdf xlquh snr sntgmcg mpe uamvi otcv