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Divinity 2 aerotheurge build reddit The community is for the discussion of Divinity: Original Sin 2 and other games by Larian Studios. You see, summoners have the distinct advantage of having access to multiple skills at once thanks to the incarnate. Aerotheurge is a good mix of utility and damage and (especially soft) CC, but the idea of a pure build in D:OS2 is a bad one. Aerotheurge is a good mix of utility and damage and (especially soft) CC, but the idea of a pure build in D:OS2 is a bad one. Aug 17, 2018 · If you want a close-range melee build which does magic damage, that's one of the two main battlemage variants. Maxed polymorph is simply most effective way to build "elementalist" style mage, but it's very, very uneffective dps-wide. I have spent over 500 hours perfecting my aerotheurge tactician build, and I truly think this build is near perfect. Aerotheurge Skills in Divinity Original Sin 2 (DOS 2) are Intelligence-based, allowing the player to deal air damage. These skills allow players to do a variety of things, from teleporting and stunning enemies to giving allies shields and status effects. Oct 23, 2017 · Aero to 3, side-skills to 1-2, poly to max is always the better build. The go-to combination is Aero/Hydro, but Hydro has a lot of support. Rather, my suggestion would be to go either Aero/Geo or Aero/Pyro for battlefield "oomph". 100% critical chance, 5464 - 6039 dmg. No it isn't. Aug 9, 2019 · I play almost exclusively summoners, and one of my favorite summoner builds has a setup that involves heavy use of aero. Nov 16, 2018 · The goal is to make an aerotheurge dual-wielding character. . Use a staff as the weapon, take Warfare 2-3 (a staff works for Warfare skills), Aero, (probably Pyro as well), lots of points into INT. Should I simply evenly spread points across strength and intelligence with some constitution? Or would finesse be better? I know this isn't a super strong build, but I'm hoping to make one that works. pmyfyv lutxs seqtot gedc piqtn wqzofo uhzg kyrqu caku hnvdv